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import os
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import cardstring,gamesort,skeleton,variables
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"""
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Generates library page
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"""
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def library(local=False):
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# delete existing file
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if not os.path.isdir("gamebuild/library"):
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os.mkdir("gamebuild/library")
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if os.path.exists("gamebuild/library/index.html"):
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os.remove("gamebuild/library/index.html")
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# write header
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skeleton.headerwrite("gamebuild/library/index.html","library",local)
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output = "gamebuild/library/index.html"
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filewrite = open(output, "a")
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filewrite.write(" <section id=\"library-top\" class=\"library\">\n <div>\n <div class=\"unibar\">\n <div>\n <span>Total Found</span> " + str(gamesort.total(gamesort.games)) + "\n </div>\n")
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if gamesort.unplayed(gamesort.games) > 0:
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filewrite.write(" <div class=\"unplayed\" style=\"flex: " + str(gamesort.unplayed(gamesort.games)) + " 1 0%;\"><a href=\"")
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if local:
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filewrite.write(variables.localpath + "gamebuild/library/all-unplayed/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-unplayed")
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filewrite.write("\">" + str(gamesort.unplayed(gamesort.games)) + "</a></div>\n")
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if gamesort.unfinished(gamesort.games) > 0:
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filewrite.write(" <div class=\"unfinished\" style=\"flex: " + str(gamesort.unfinished(gamesort.games)) + " 1 0%;\"><a href=\"")
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if local:
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filewrite.write(variables.localpath + "gamebuild/library/all-unfinished/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-unfinished")
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filewrite.write("\">" + str(gamesort.unfinished(gamesort.games)) + "</a></div>\n")
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if gamesort.beaten(gamesort.games) > 0:
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filewrite.write(" <div class=\"beaten\" style=\"flex: " + str(gamesort.beaten(gamesort.games)) + " 1 0%;\"><a href=\"")
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if local:
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filewrite.write(variables.localpath + "gamebuild/library/all-beaten/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-beaten")
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filewrite.write("\">" + str(gamesort.beaten(gamesort.games)) + "</a></div>\n")
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if gamesort.completed(gamesort.games) > 0:
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filewrite.write(" <div class=\"completed\" style=\"flex: " + str(gamesort.completed(gamesort.games)) + " 1 0%;\"><a href=\"")
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if local:
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filewrite.write(variables.localpath + "gamebuild/library/all-completed/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-completed")
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filewrite.write("\">" + str(gamesort.completed(gamesort.games)) + "</a></div>\n")
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if gamesort.endless(gamesort.games) > 0:
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filewrite.write(" <div class=\"endless\" style=\"flex: " + str(gamesort.endless(gamesort.games)) + " 1 0%;\"><a href=\"")
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if local:
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filewrite.write(variables.localpath + "gamebuild/library/all-endless/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-endless")
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filewrite.write("\">" + str(gamesort.endless(gamesort.games)) + "</a></div>\n")
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filewrite.write(" </div>\n <div class=\"library-list sorted\">\n")
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newgames = sorted(gamesort.games,key=lambda d: d["id"])
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for game in newgames:
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filewrite.write(cardstring.playcard(game,local))
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filewrite.close()
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skeleton.footerwrite("gamebuild/library/index.html")
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if __name__ == "__main__":
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library(True)
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