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177 lines
9.6 KiB
Python

import os
import cardstring,gamesort,gameskel,variables
from pathlib import Path
"""
Generates sublibrary pages
"""
home = str(Path.home())
def sublibrary(local=False):
statuses = ["all","completed","beaten","unfinished","endless","unplayed"]
consoleextra = [{"shortname":"all"}]
consolesplus = variables.consoles + consoleextra
for console in consolesplus:
gameslist = []
for game in gamesort.games:
if console["shortname"] == "all":
gameslist.append(game)
elif game["console"] == console["code"]:
gameslist.append(game)
for status in statuses:
filterlist = []
if status == "all":
for game in gameslist:
filterlist.append(game)
elif status == "completed":
for game in gameslist:
try:
if game["completed"]:
filterlist.append(game)
except:
pass
elif status == "beaten":
for game in gameslist:
try:
if game["completed"]:
pass
except:
try:
if game["beaten"]:
filterlist.append(game)
except:
pass
elif status == "unfinished":
for game in gameslist:
try:
if game["completed"]:
pass
except:
try:
if game["beaten"]:
pass
except:
try:
if game["gameplay"]:
if game["id"] not in variables.endlessgames:
filterlist.append(game)
except:
pass
elif status == "endless":
for game in gameslist:
try:
if game["completed"]:
pass
except:
try:
if game["beaten"]:
pass
except:
try:
if game["gameplay"]:
if game["id"] in variables.endlessgames:
filterlist.append(game)
except:
pass
elif status == "unplayed":
for game in gameslist:
try:
if game["completed"]:
pass
except:
try:
if game["beaten"]:
pass
except:
try:
if game["gameplay"]:
pass
except:
filterlist.append(game)
if not os.path.isdir("gamebuild/library/" + console["shortname"].lower() + "-" + status):
if len(filterlist) > 0:
os.mkdir("gamebuild/library/" + console["shortname"].lower() + "-" + status)
if os.path.exists("gamebuild/library/" + console["shortname"].lower() + "-" + status + "/index.html"):
os.remove("gamebuild/library/" + console["shortname"].lower() + "-" + status + "/index.html")
# write header
if len(filterlist) > 0:
gameskel.headerwrite(("gamebuild/library/" + console["shortname"].lower() + "-" + status + "/index.html"),"sublibrary",local)
output = "gamebuild/library/" + console["shortname"].lower() + "-" + status + "/index.html"
filewrite = open(output, "a")
filewrite.write(" <section id=\"library-top\" class=\"library\">\n <div>\n <div class=\"filters\">\n <div>Filtered by\n")
if console["shortname"] != "all":
filewrite.write(" <span class=\"item\"><a href=\"")
if status == "all":
if local:
filewrite.write(variables.localpath + "gamebuild/library/index.html")
else:
filewrite.write(variables.gameserverpath + "library")
else:
if local:
filewrite.write(variables.localpath + "gamebuild/library/all-" + status + "/index.html")
else:
filewrite.write(variables.gameserverpath + "library/all-" + status)
filewrite.write("\">1 Platform<span class=\"filter_clear\">x</span></a></span>\n")
if status != "all":
filewrite.write(" <span class=\"item\"><a href=\"")
if console["shortname"] == "all":
if local:
filewrite.write(variables.localpath + "gamebuild/library/index.html")
else:
filewrite.write(variables.gameserverpath + "library")
else:
if local:
filewrite.write(variables.localpath + "gamebuild/library/" + console["shortname"].lower() + "-all/index.html")
else:
filewrite.write(variables.gameserverpath + "library/" + console["shortname"].lower() + "-all")
filewrite.write("\">1 Status<span class=\"filter_clear\">x</span></a></span>\n")
filewrite.write(" </div>\n</div> <div class=\"unibar\">\n <div>\n <span>Total Found</span> " + str(gamesort.total(filterlist)) + "\n </div>\n")
if gamesort.unplayed(filterlist) > 0:
filewrite.write(" <div class=\"unplayed\" style=\"flex: " + str(gamesort.unplayed(filterlist)) + " 1 0%;\"><a href=\"")
if local:
filewrite.write(variables.localpath + "gamebuild/library/" + console["shortname"].lower() + "-unplayed/index.html")
else:
filewrite.write(variables.gameserverpath + "library/" + console["shortname"].lower() + "-unplayed")
filewrite.write("\">" + str(gamesort.unplayed(filterlist)) + "</a></div>\n")
if gamesort.unfinished(filterlist) > 0:
filewrite.write(" <div class=\"unfinished\" style=\"flex: " + str(gamesort.unfinished(filterlist)) + " 1 0%;\"><a href=\"")
if local:
filewrite.write(variables.localpath + "gamebuild/library/" + console["shortname"].lower() + "-unfinished/index.html")
else:
filewrite.write(variables.gameserverpath + "library/" + console["shortname"].lower() + "-unfinished")
filewrite.write("\">" + str(gamesort.unfinished(filterlist)) + "</a></div>\n")
if gamesort.beaten(filterlist) > 0:
filewrite.write(" <div class=\"beaten\" style=\"flex: " + str(gamesort.beaten(filterlist)) + " 1 0%;\"><a href=\"")
if local:
filewrite.write(variables.localpath + "gamebuild/library/" + console["shortname"].lower() + "-beaten/index.html")
else:
filewrite.write(variables.gameserverpath + "library/" + console["shortname"].lower() + "-beaten")
filewrite.write("\">" + str(gamesort.beaten(filterlist)) + "</a></div>\n")
if gamesort.completed(filterlist) > 0:
filewrite.write(" <div class=\"completed\" style=\"flex: " + str(gamesort.completed(filterlist)) + " 1 0%;\"><a href=\"")
if local:
filewrite.write(variables.localpath + "gamebuild/library/" + console["shortname"].lower() + "-completed/index.html")
else:
filewrite.write(variables.gameserverpath + "library/" + console["shortname"].lower() + "-completed")
filewrite.write("\">" + str(gamesort.completed(filterlist)) + "</a></div>\n")
if gamesort.endless(filterlist) > 0:
filewrite.write(" <div class=\"endless\" style=\"flex: " + str(gamesort.endless(filterlist)) + " 1 0%;\"><a href=\"")
if local:
filewrite.write(variables.localpath + "gamebuild/library/" + console["shortname"].lower() + "-endless/index.html")
else:
filewrite.write(variables.gameserverpath + "library/" + console["shortname"].lower() + "-endless")
filewrite.write("\">" + str(gamesort.endless(filterlist)) + "</a></div>\n")
filewrite.write(" </div>\n <div class=\"library-list sorted\">\n")
newgames = sorted(filterlist,key=lambda d: d["id"])
for game in newgames:
filewrite.write(cardstring.playcard(game,local))
filewrite.close()
gameskel.footerwrite("gamebuild/library/" + console["shortname"].lower() + "-" + status + "/index.html")
if __name__ == "__main__":
sublibrary(True)