Prepare for adding other trackers
This commit is contained in:
parent
6a8a0c40e6
commit
29ab288b65
29 changed files with 224 additions and 201 deletions
136
backlog.py
136
backlog.py
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@ -1,5 +1,5 @@
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import os
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import cardstring,gamesort,skeleton,variables
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import cardstring,gamesort,gameskel,variables
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from pathlib import Path
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from datetime import datetime,timedelta
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@ -11,13 +11,13 @@ home = str(Path.home())
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def backlog(local=False):
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# delete existing file
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if not os.path.isdir("build/backlog"):
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os.mkdir("build/backlog")
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if os.path.exists("build/backlog/index.html"):
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os.remove("build/backlog/index.html")
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if not os.path.isdir("gamebuild/backlog"):
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os.mkdir("gamebuild/backlog")
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if os.path.exists("gamebuild/backlog/index.html"):
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os.remove("gamebuild/backlog/index.html")
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# write header
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skeleton.headerwrite("build/backlog/index.html","backlog",local)
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output = "build/backlog/index.html"
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gameskel.headerwrite("gamebuild/backlog/index.html","backlog",local)
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output = "gamebuild/backlog/index.html"
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filewrite = open(output, "a")
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filewrite.write(" <section>\n <div>\n <h1>Now Playing</h1>\n <div class=\"now-playing\">\n")
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playingnow = []
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@ -65,9 +65,9 @@ def backlog(local=False):
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filewrite.write(" <h1>Backlog Breakdown</h1>\n <div class=\"backlog-breakdown\">\n <div class=\"backlog-charts\">\n <div class=\"mem-sum\">\n <div class=\"donut\">\n <svg viewBox=\"0 0 42 42\">\n <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/index.html")
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else:
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filewrite.write(variables.serverpath + "library")
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filewrite.write(variables.gameserverpath + "library")
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filewrite.write("\"><text x=\"21\" y=\"17.5\" style=\"font-size: 3.5px; opacity: 0.75; text-anchor: middle;\">Total Games</text>\n <text x=\"21\" y=\"27\" style=\"font-size: 10px; text-anchor: middle;\">" + str(len(gamesort.games)) + "</text>\n <circle id=\"circle\" r=\"15.91549430918954\" cy=\"21\" cx=\"21\" stroke-width=\"4\" stroke=\"#000000c0\" fill=\"transparent\">\n </circle>\n")
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backlog = gamesort.unfinished(gamesort.games) + gamesort.unplayed(gamesort.games)
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@ -110,9 +110,9 @@ def backlog(local=False):
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filewrite.write(" </a></svg>\n </div>\n <div class=\"donut\">\n <svg viewBox=\"0 0 42 42\">\n <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/history/index.html")
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filewrite.write(variables.localpath + "gamebuild/history/index.html")
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else:
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filewrite.write(variables.serverpath + "history")
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filewrite.write(variables.gameserverpath + "history")
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filewrite.write("\"><text x=\"21\" y=\"17.5\" style=\"font-size: 3.5px; opacity: 0.75; text-anchor: middle;\">" + gamesort.thisyear + " Backlog</text>\n <text x=\"21\" y=\"27\" style=\"font-size: 10px; text-anchor: middle;\">")
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if yeargames > 0:
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@ -194,126 +194,126 @@ def backlog(local=False):
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if gamesort.unplayed(gamesort.games) / maxvalue > 0.5:
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filewrite.write(" <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/all-unplayed/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/all-unplayed/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-unplayed")
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filewrite.write(variables.gameserverpath + "library/all-unplayed")
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filewrite.write("\">\n <div>" + str(gamesort.unplayed(gamesort.games)) + "</div>\n <div>\n <img src=\"")
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if local:
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filewrite.write(variables.localpath + "build/")
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filewrite.write(variables.localpath + "gamebuild/")
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else:
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filewrite.write(variables.serverpath)
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filewrite.write(variables.gameserverpath)
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filewrite.write("UP.png\">\n </div>\n <div>\n <div class=\"Unplayed\" style=\"width: calc(100% * (" + str(gamesort.unplayed(gamesort.games)) + " / " + str(maxvalue) + "));\">" + str(round(((gamesort.unplayed(gamesort.games)/gamesort.total(gamesort.games))*100),1)) + "% Unplayed</div>\n </div>\n </a>\n")
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else:
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filewrite.write(" <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/all-unplayed/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/all-unplayed/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-unplayed")
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filewrite.write(variables.gameserverpath + "library/all-unplayed")
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filewrite.write("\">\n <div>" + str(gamesort.unplayed(gamesort.games)) + "</div>\n <div>\n <img src=\"")
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if local:
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filewrite.write(variables.localpath + "build/")
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filewrite.write(variables.localpath + "gamebuild/")
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else:
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filewrite.write(variables.serverpath)
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filewrite.write(variables.gameserverpath)
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filewrite.write("UP.png\">\n </div>\n <div>\n <div class=\"Unplayed\" style=\"width: calc(100% * (" + str(gamesort.unplayed(gamesort.games)) + " / " + str(maxvalue) + "));\">\n </div>\n <div class=\"borderless\">" + str(round(((gamesort.unplayed(gamesort.games)/gamesort.total(gamesort.games))*100),1)) + "% Unplayed</div>\n </div>\n </a>\n")
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if gamesort.unfinished(gamesort.games) / maxvalue > 0.5:
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filewrite.write(" <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/all-unfinished/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/all-unfinished/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-unfinished")
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filewrite.write(variables.gameserverpath + "library/all-unfinished")
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filewrite.write("\">\n <div>" + str(gamesort.unfinished(gamesort.games)) + "</div>\n <div>\n <img src=\"")
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if local:
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filewrite.write(variables.localpath + "build/")
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filewrite.write(variables.localpath + "gamebuild/")
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else:
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filewrite.write(variables.serverpath)
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filewrite.write(variables.gameserverpath)
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filewrite.write("UF.png\">\n </div>\n <div>\n <div class=\"Unfinished\" style=\"width: calc(100% * (" + str(gamesort.unfinished(gamesort.games)) + " / " + str(maxvalue) + "));\">" + str(round(((gamesort.unfinished(gamesort.games)/gamesort.total(gamesort.games))*100),1)) + "% Unfinished</div>\n </div>\n </a>\n")
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else:
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filewrite.write(" <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/all-unfinished/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/all-unfinished/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-unfinished")
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filewrite.write(variables.gameserverpath + "library/all-unfinished")
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filewrite.write("\">\n <div>" + str(gamesort.unfinished(gamesort.games)) + "</div>\n <div>\n <img src=\"")
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if local:
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filewrite.write(variables.localpath + "build/")
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filewrite.write(variables.localpath + "gamebuild/")
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else:
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filewrite.write(variables.serverpath)
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filewrite.write(variables.gameserverpath)
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filewrite.write("UF.png\">\n </div>\n <div>\n <div class=\"Unfinished\" style=\"width: calc(100% * (" + str(gamesort.unfinished(gamesort.games)) + " / " + str(maxvalue) + "));\">\n </div>\n <div class=\"borderless\">" + str(round(((gamesort.unfinished(gamesort.games)/gamesort.total(gamesort.games))*100),1)) + "% Unfinished</div>\n </div>\n </a>\n")
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if gamesort.beaten(gamesort.games) / maxvalue > 0.5:
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filewrite.write(" <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/all-beaten/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/all-beaten/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-beaten")
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filewrite.write(variables.gameserverpath + "library/all-beaten")
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filewrite.write("\">\n <div>" + str(gamesort.beaten(gamesort.games)) + "</div>\n <div>\n <img src=\"")
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if local:
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filewrite.write(variables.localpath + "build/")
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filewrite.write(variables.localpath + "gamebuild/")
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else:
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filewrite.write(variables.serverpath)
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filewrite.write(variables.gameserverpath)
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filewrite.write("B.png\">\n </div>\n <div>\n <div class=\"Beaten\" style=\"width: calc(100% * (" + str(gamesort.beaten(gamesort.games)) + " / " + str(maxvalue) + "));\">" + str(round(((gamesort.beaten(gamesort.games)/gamesort.total(gamesort.games))*100),1)) + "% Beaten</div>\n </div>\n </a>\n")
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else:
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filewrite.write(" <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/all-beaten/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/all-beaten/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-beaten")
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filewrite.write(variables.gameserverpath + "library/all-beaten")
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filewrite.write("\">\n <div>" + str(gamesort.beaten(gamesort.games)) + "</div>\n <div>\n <img src=\"")
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if local:
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filewrite.write(variables.localpath + "build/")
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filewrite.write(variables.localpath + "gamebuild/")
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else:
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filewrite.write(variables.serverpath)
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filewrite.write(variables.gameserverpath)
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filewrite.write("B.png\">\n </div>\n <div>\n <div class=\"Beaten\" style=\"width: calc(100% * (" + str(gamesort.beaten(gamesort.games)) + " / " + str(maxvalue) + "));\">\n </div>\n <div class=\"borderless\">" + str(round(((gamesort.beaten(gamesort.games)/gamesort.total(gamesort.games))*100),1)) + "% Beaten</div>\n </div>\n </a>\n")
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if gamesort.completed(gamesort.games) / maxvalue > 0.5:
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filewrite.write(" <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/all-completed/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/all-completed/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-completed")
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filewrite.write(variables.gameserverpath + "library/all-completed")
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filewrite.write("\">\n <div>" + str(gamesort.completed(gamesort.games)) + "</div>\n <div>\n <img src=\"")
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if local:
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filewrite.write(variables.localpath + "build/")
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filewrite.write(variables.localpath + "gamebuild/")
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else:
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filewrite.write(variables.serverpath)
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filewrite.write(variables.gameserverpath)
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filewrite.write("C.png\">\n </div>\n <div>\n <div class=\"Completed\" style=\"width: calc(100% * (" + str(gamesort.completed(gamesort.games)) + " / " + str(maxvalue) + "));\">" + str(round(((gamesort.completed(gamesort.games)/gamesort.total(gamesort.games))*100),1)) + "% Completed</div>\n </div>\n </a>\n")
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else:
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filewrite.write(" <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/all-completed/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/all-completed/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-completed")
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filewrite.write(variables.gameserverpath + "library/all-completed")
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filewrite.write("\">\n <div>" + str(gamesort.completed(gamesort.games)) + "</div>\n <div>\n <img src=\"")
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if local:
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filewrite.write(variables.localpath + "build/")
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filewrite.write(variables.localpath + "gamebuild/")
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else:
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filewrite.write(variables.serverpath)
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filewrite.write(variables.gameserverpath)
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filewrite.write("C.png\">\n </div>\n <div>\n <div class=\"Completed\" style=\"width: calc(100% * (" + str(gamesort.completed(gamesort.games)) + " / " + str(maxvalue) + "));\">\n </div>\n <div class=\"borderless\">" + str(round(((gamesort.completed(gamesort.games)/gamesort.total(gamesort.games))*100),1)) + "% Completed</div>\n </div>\n </a>\n")
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if gamesort.endless(gamesort.games) / maxvalue > 0.5:
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filewrite.write(" <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/all-endless/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/all-endless/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-endless")
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filewrite.write(variables.gameserverpath + "library/all-endless")
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filewrite.write("\">\n <div>" + str(gamesort.endless(gamesort.games)) + "</div>\n <div>\n <img src=\"")
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if local:
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filewrite.write(variables.localpath + "build/")
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filewrite.write(variables.localpath + "gamebuild/")
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else:
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filewrite.write(variables.serverpath)
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filewrite.write(variables.gameserverpath)
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filewrite.write("E.png\">\n </div>\n <div>\n <div class=\"Endless\" style=\"width: calc(100% * (" + str(gamesort.endless(gamesort.games)) + " / " + str(maxvalue) + "));\">" + str(round(((gamesort.endless(gamesort.games)/gamesort.total(gamesort.games))*100),1)) + "% Endless</div>\n </div>\n </a>\n")
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else:
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filewrite.write(" <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/all-endless/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/all-endless/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-endless")
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filewrite.write(variables.gameserverpath + "library/all-endless")
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filewrite.write("\">\n <div>" + str(gamesort.endless(gamesort.games)) + "</div>\n <div>\n <img src=\"")
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if local:
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filewrite.write(variables.localpath + "build/")
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filewrite.write(variables.localpath + "gamebuild/")
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else:
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filewrite.write(variables.serverpath)
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filewrite.write(variables.gameserverpath)
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filewrite.write("E.png\">\n </div>\n <div>\n <div class=\"Endless\" style=\"width: calc(100% * (" + str(gamesort.endless(gamesort.games)) + " / " + str(maxvalue) + "));\">\n </div>\n <div class=\"borderless\">" + str(round(((gamesort.endless(gamesort.games)/gamesort.total(gamesort.games))*100),1)) + "% Endless</div>\n </div>\n </a>\n")
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filewrite.write(" </div>\n </div>\n </div>\n")
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@ -337,14 +337,14 @@ def backlog(local=False):
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if ctotal > 0:
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filewrite.write(" <div class=\"platform-card\">\n <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/" + console["shortname"].lower() + "-all/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/" + console["shortname"].lower() + "-all/index.html")
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else:
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filewrite.write(variables.serverpath + "library/" + console["shortname"].lower() + "-all")
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filewrite.write(variables.gameserverpath + "library/" + console["shortname"].lower() + "-all")
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filewrite.write("\" class=\"title\">" + console["name"] + "</a>\n <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/" + console["shortname"].lower() + "-all/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/" + console["shortname"].lower() + "-all/index.html")
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else:
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filewrite.write(variables.serverpath + "library/" + console["shortname"].lower() + "-all")
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filewrite.write(variables.gameserverpath + "library/" + console["shortname"].lower() + "-all")
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filewrite.write("\"class=\"abbr\">" + console["shortname"] + "</a>\n <div class=\"bars\">\n")
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for game in consolegames:
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try:
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@ -367,47 +367,47 @@ def backlog(local=False):
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if cunplayed > 0:
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filewrite.write(" <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/" + console["shortname"].lower() + "-unplayed/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/" + console["shortname"].lower() + "-unplayed/index.html")
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else:
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filewrite.write(variables.serverpath + "library/" + console["shortname"].lower() + "-unplayed")
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filewrite.write(variables.gameserverpath + "library/" + console["shortname"].lower() + "-unplayed")
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filewrite.write("\" class=\"unplayed\" title=\"Unplayed\" style=\"flex: " + str(cunplayed) + " 1 0%;\">" + str(cunplayed) + "</a>\n")
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if cunfinished > 0:
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filewrite.write(" <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/" + console["shortname"].lower() + "-unfinished/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/" + console["shortname"].lower() + "-unfinished/index.html")
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else:
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filewrite.write(variables.serverpath + "library/" + console["shortname"].lower() + "-unfinished")
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filewrite.write(variables.gameserverpath + "library/" + console["shortname"].lower() + "-unfinished")
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filewrite.write("\" class=\"unfinished\" title=\"Unfinished\" style=\"flex: " + str(cunfinished) + " 1 0%;\">" + str(cunfinished) + "</a>\n")
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if cbeaten > 0:
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filewrite.write(" <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/" + console["shortname"].lower() + "-beaten/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/" + console["shortname"].lower() + "-beaten/index.html")
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else:
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filewrite.write(variables.serverpath + "library/" + console["shortname"].lower() + "-beaten")
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filewrite.write(variables.gameserverpath + "library/" + console["shortname"].lower() + "-beaten")
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filewrite.write("\"class=\"beaten\" title=\"Beaten\" style=\"flex: " + str(cbeaten) + " 1 0%;\">" + str(cbeaten) + "</a>\n")
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if ccompleted > 0:
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filewrite.write(" <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/" + console["shortname"].lower() + "-completed/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/" + console["shortname"].lower() + "-completed/index.html")
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else:
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filewrite.write(variables.serverpath + "library/" + console["shortname"].lower() + "-completed")
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filewrite.write(variables.gameserverpath + "library/" + console["shortname"].lower() + "-completed")
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filewrite.write("\" class=\"completed\" title=\"Completed\" style=\"flex: " + str(ccompleted) + " 1 0%;\">" + str(ccompleted) + "</a>\n")
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if cendless > 0:
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filewrite.write(" <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/" + console["shortname"].lower() + "-endless/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/" + console["shortname"].lower() + "-endless/index.html")
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else:
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filewrite.write(variables.serverpath + "library/" + console["shortname"].lower() + "-endless")
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filewrite.write(variables.gameserverpath + "library/" + console["shortname"].lower() + "-endless")
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filewrite.write("\" class=\"endless\" title=\"Endless\" style=\"flex: " + str(cendless) + " 1 0%;\">" + str(cendless) + "</a>\n")
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filewrite.write(" </div>\n <a href=\"")
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if local:
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filewrite.write(variables.localpath + "build/library/" + console["shortname"].lower() + "-all/index.html")
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filewrite.write(variables.localpath + "gamebuild/library/" + console["shortname"].lower() + "-all/index.html")
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else:
|
||||
filewrite.write(variables.serverpath + "library/" + console["shortname"].lower() + "-all")
|
||||
filewrite.write(variables.gameserverpath + "library/" + console["shortname"].lower() + "-all")
|
||||
filewrite.write("\" class=\"total\">" + str(ctotal) + "\n <span>Total</span>\n </a>\n </div>\n")
|
||||
filewrite.write(" </div>\n </div>\n </div>\n")
|
||||
filewrite.close()
|
||||
skeleton.footerwrite("build/backlog/index.html")
|
||||
gameskel.footerwrite("gamebuild/backlog/index.html")
|
||||
|
||||
if __name__ == "__main__":
|
||||
backlog(True)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue