Rebuild in modular fashion

This commit is contained in:
mez 2024-02-18 22:38:53 +00:00
parent cfd5b0ca34
commit 3b5cb360d5
28 changed files with 1238 additions and 694 deletions

187
gamesort.py Normal file
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import orgparse,os,re,variables
from pathlib import Path
from datetime import datetime
"""
Load in the list of games from a set of .org files.
"""
home = str(Path.home())
thisyear = datetime.now().strftime("%Y")
year = 2016
concernedfiles = []
while year < int(thisyear) + 1:
month = 0
while month < 13:
if month < 10:
strmonth = "0" + str(month)
else:
strmonth = str(month)
recdir = str(year) + "/" + strmonth + "/"
fullpath = variables.orgpath + recdir
if os.path.exists(fullpath):
for file in sorted(os.listdir(fullpath)):
filename = fullpath + str(file)
if filename.endswith(".org"):
concernedfiles.append(filename)
month = month + 1
year = year + 1
games = []
gamenames = []
holding = []
for file in concernedfiles:
filedate = file[-14:-4]
dateobj = datetime.strptime(filedate,"%Y-%m-%d")
parsefile = orgparse.load(file)
try:
for node in parsefile.children:
if node.heading == "games":
for action in node.children:
for game in action.children:
name = re.sub(" \(.*\)","",game.heading)
if game.heading not in gamenames:
status = "new"
gamenames.append(game.heading)
else:
status = "existing"
console = (re.findall("\(.*\)",game.heading)[0])[1:-1]
if status == "new":
thedict = {"id":game.heading,"name":name,"initialdate":dateobj,"console":console,game.parent.heading:dateobj,"recent":game.body,"lastupdate":dateobj}
if game.parent.heading != "acquired":
thedict.update({"firstplayed":dateobj})
games.append(thedict)
else:
twodict = {"id":game.heading,game.parent.heading:dateobj,"lastupdate":dateobj}
if len(game.body) > 1:
twodict.update({"recent":game.body})
for origgame in games:
if twodict["id"] == origgame["id"]:
try:
if origgame["firstplayed"]:
playedbefore = True
except:
playedbefore = False
if playedbefore == False:
twodict.update({"firstplayed":dateobj})
holding.append(twodict)
for gameupdate in holding:
for origgame in games:
if gameupdate["id"] == origgame["id"]:
gamemerge = {**origgame, **gameupdate}
games.remove(origgame)
games.insert(0,gamemerge)
holding.remove(gameupdate)
except:
pass
games = sorted(games,key=lambda d: d["lastupdate"])
consolelists = []
for console in variables.consoles:
consolegames = []
for game in games:
if game["console"] == console["code"]:
consolegames.append(game)
consolelists.append({"code":console["code"],"name":console["name"],"games":consolegames})
def completed(selection):
completed = 0
for game in selection:
try:
if game["completed"]:
completed += 1
except:
pass
return completed
def beaten(selection):
beaten = 0
for game in selection:
try:
if game["completed"]:
pass
except:
try:
if game["beaten"]:
beaten += 1
except:
pass
return beaten
def endless(selection):
endless = 0
for game in selection:
try:
if game["completed"]:
pass
except:
try:
if game["beaten"]:
pass
except:
try:
if game["gameplay"]:
if game["id"] in variables.endlessgames:
endless += 1
except:
pass
return(endless)
def unfinished(selection):
unfinished = 0
for game in selection:
try:
if game["completed"]:
pass
except:
try:
if game["beaten"]:
pass
except:
try:
if game["gameplay"]:
if game["id"] not in variables.endlessgames:
unfinished += 1
except:
pass
return(unfinished)
def total(selection):
return len(selection)
def unplayed(selection):
unplayed = total(selection) - (completed(selection) + beaten(selection) + unfinished(selection) + endless(selection))
return(unplayed)
# completed = 0
# beaten = 0
# endless = 0
# unfinished = 0
# total = len(games)
# if total > 0:
# for game in games:
# try:
# if game["completed"]:
# completed += 1
# except:
# try:
# if game["beaten"]:
# beaten += 1
# except:
# try:
# if game["gameplay"]:
# if game["id"] in variables.endlessgames:
# endless += 1
# else:
# unfinished += 1
# except:
# pass
# unplayed = total - (completed + beaten + unfinished + endless)
if __name__ == "__main__":
print(endless(games))