Make the unibar clickable

This commit is contained in:
mez 2024-06-05 21:30:43 +01:00
parent 6f84d8f4ae
commit 6a8a0c40e6
3 changed files with 64 additions and 12 deletions

View file

@ -1,5 +1,5 @@
import os
import cardstring,gamesort,skeleton
import cardstring,gamesort,skeleton,variables
"""
Generates library page
@ -17,15 +17,40 @@ def library(local=False):
filewrite = open(output, "a")
filewrite.write(" <section id=\"library-top\" class=\"library\">\n <div>\n <div class=\"unibar\">\n <div>\n <span>Total Found</span> " + str(gamesort.total(gamesort.games)) + "\n </div>\n")
if gamesort.unplayed(gamesort.games) > 0:
filewrite.write(" <div class=\"unplayed\" style=\"flex: " + str(gamesort.unplayed(gamesort.games)) + " 1 0%;\">" + str(gamesort.unplayed(gamesort.games)) + "</div>\n")
filewrite.write(" <div class=\"unplayed\" style=\"flex: " + str(gamesort.unplayed(gamesort.games)) + " 1 0%;\"><a href=\"")
if local:
filewrite.write(variables.localpath + "build/library/all-unplayed/index.html")
else:
filewrite.write(variables.serverpath + "library/all-unplayed")
filewrite.write("\">" + str(gamesort.unplayed(gamesort.games)) + "</a></div>\n")
if gamesort.unfinished(gamesort.games) > 0:
filewrite.write(" <div class=\"unfinished\" style=\"flex: " + str(gamesort.unfinished(gamesort.games)) + " 1 0%;\">" + str(gamesort.unfinished(gamesort.games)) + "</div>\n")
filewrite.write(" <div class=\"unfinished\" style=\"flex: " + str(gamesort.unfinished(gamesort.games)) + " 1 0%;\"><a href=\"")
if local:
filewrite.write(variables.localpath + "build/library/all-unfinished/index.html")
else:
filewrite.write(variables.serverpath + "library/all-unfinished")
filewrite.write("\">" + str(gamesort.unfinished(gamesort.games)) + "</a></div>\n")
if gamesort.beaten(gamesort.games) > 0:
filewrite.write(" <div class=\"beaten\" style=\"flex: " + str(gamesort.beaten(gamesort.games)) + " 1 0%;\">" + str(gamesort.beaten(gamesort.games)) + "</div>\n")
filewrite.write(" <div class=\"beaten\" style=\"flex: " + str(gamesort.beaten(gamesort.games)) + " 1 0%;\"><a href=\"")
if local:
filewrite.write(variables.localpath + "build/library/all-beaten/index.html")
else:
filewrite.write(variables.serverpath + "library/all-beaten")
filewrite.write("\">" + str(gamesort.beaten(gamesort.games)) + "</a></div>\n")
if gamesort.completed(gamesort.games) > 0:
filewrite.write(" <div class=\"completed\" style=\"flex: " + str(gamesort.completed(gamesort.games)) + " 1 0%;\">" + str(gamesort.completed(gamesort.games)) + "</div>\n")
filewrite.write(" <div class=\"completed\" style=\"flex: " + str(gamesort.completed(gamesort.games)) + " 1 0%;\"><a href=\"")
if local:
filewrite.write(variables.localpath + "build/library/all-completed/index.html")
else:
filewrite.write(variables.serverpath + "library/all-completed")
filewrite.write("\">" + str(gamesort.completed(gamesort.games)) + "</a></div>\n")
if gamesort.endless(gamesort.games) > 0:
filewrite.write(" <div class=\"endless\" style=\"flex: " + str(gamesort.endless(gamesort.games)) + " 1 0%;\">" + str(gamesort.endless(gamesort.games)) + "</div>\n")
filewrite.write(" <div class=\"endless\" style=\"flex: " + str(gamesort.endless(gamesort.games)) + " 1 0%;\"><a href=\"")
if local:
filewrite.write(variables.localpath + "build/library/all-endless/index.html")
else:
filewrite.write(variables.serverpath + "library/all-endless")
filewrite.write("\">" + str(gamesort.endless(gamesort.games)) + "</a></div>\n")
filewrite.write(" </div>\n <div class=\"library-list sorted\">\n")
newgames = sorted(gamesort.games,key=lambda d: d["id"])