Corrections
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29ab288b65
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3 changed files with 13 additions and 12 deletions
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@ -24,9 +24,10 @@ In =variables.py=, edit:
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- =startyear=: year from which to begin tracking (an integer)
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- =hue=: theme colour expressed as a hue from 0 to 360
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- =consoles=: add or remove consoles following the format provided (=.png= images must be added to the build directory with a filename corresponding with the value of ="img"= for each console)
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** Testing
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- Run =python3 generategames.py local= to build in =gamebuild=.
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* First run
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- Run =python3 init.py= and then =chmod +x build.sh=.
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- Create directories on the server corresponding to any =*serverpath= variables you have set..
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* Generating the files
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- Run =python3 generate.py local= to build in local directories.
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* Building
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- Run =./build.sh= to build and upload to the server.
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4
init.py
4
init.py
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@ -1,10 +1,10 @@
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import variables
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script = open("build.sh", "a")
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script = open("build.sh", "w")
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script.write("#!/usr/bin/env bash\n")
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if variables.trackgames == True:
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script.write("python3 generategames.py\nrclone copy gamebuild " + variables.rclonesiteroot + variables.serverpath + " -P")
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script.write("python3 generategames.py\nrclone copy gamebuild " + variables.rclonesiteroot + variables.gameserverpath + " -P")
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script.close()
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16
library.py
16
library.py
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@ -1,5 +1,5 @@
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import os
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import cardstring,gamesort,skeleton,variables
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import cardstring,gamesort,gameskel,variables
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"""
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Generates library page
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@ -12,7 +12,7 @@ def library(local=False):
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if os.path.exists("gamebuild/library/index.html"):
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os.remove("gamebuild/library/index.html")
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# write header
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skeleton.headerwrite("gamebuild/library/index.html","library",local)
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gameskel.headerwrite("gamebuild/library/index.html","library",local)
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output = "gamebuild/library/index.html"
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filewrite = open(output, "a")
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filewrite.write(" <section id=\"library-top\" class=\"library\">\n <div>\n <div class=\"unibar\">\n <div>\n <span>Total Found</span> " + str(gamesort.total(gamesort.games)) + "\n </div>\n")
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@ -21,35 +21,35 @@ def library(local=False):
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if local:
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filewrite.write(variables.localpath + "gamebuild/library/all-unplayed/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-unplayed")
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filewrite.write(variables.gameserverpath + "library/all-unplayed")
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filewrite.write("\">" + str(gamesort.unplayed(gamesort.games)) + "</a></div>\n")
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if gamesort.unfinished(gamesort.games) > 0:
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filewrite.write(" <div class=\"unfinished\" style=\"flex: " + str(gamesort.unfinished(gamesort.games)) + " 1 0%;\"><a href=\"")
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if local:
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filewrite.write(variables.localpath + "gamebuild/library/all-unfinished/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-unfinished")
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filewrite.write(variables.gameserverpath + "library/all-unfinished")
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filewrite.write("\">" + str(gamesort.unfinished(gamesort.games)) + "</a></div>\n")
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if gamesort.beaten(gamesort.games) > 0:
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filewrite.write(" <div class=\"beaten\" style=\"flex: " + str(gamesort.beaten(gamesort.games)) + " 1 0%;\"><a href=\"")
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if local:
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filewrite.write(variables.localpath + "gamebuild/library/all-beaten/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-beaten")
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filewrite.write(variables.gameserverpath + "library/all-beaten")
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filewrite.write("\">" + str(gamesort.beaten(gamesort.games)) + "</a></div>\n")
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if gamesort.completed(gamesort.games) > 0:
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filewrite.write(" <div class=\"completed\" style=\"flex: " + str(gamesort.completed(gamesort.games)) + " 1 0%;\"><a href=\"")
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if local:
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filewrite.write(variables.localpath + "gamebuild/library/all-completed/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-completed")
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filewrite.write(variables.gameserverpath + "library/all-completed")
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filewrite.write("\">" + str(gamesort.completed(gamesort.games)) + "</a></div>\n")
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if gamesort.endless(gamesort.games) > 0:
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filewrite.write(" <div class=\"endless\" style=\"flex: " + str(gamesort.endless(gamesort.games)) + " 1 0%;\"><a href=\"")
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if local:
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filewrite.write(variables.localpath + "gamebuild/library/all-endless/index.html")
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else:
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filewrite.write(variables.serverpath + "library/all-endless")
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filewrite.write(variables.gameserverpath + "library/all-endless")
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filewrite.write("\">" + str(gamesort.endless(gamesort.games)) + "</a></div>\n")
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filewrite.write(" </div>\n <div class=\"library-list sorted\">\n")
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@ -59,7 +59,7 @@ def library(local=False):
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filewrite.write(cardstring.playcard(game,local))
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filewrite.close()
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skeleton.footerwrite("gamebuild/library/index.html")
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gameskel.footerwrite("gamebuild/library/index.html")
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if __name__ == "__main__":
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library(True)
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