ffx/modding.org
2024-03-29 11:04:29 +00:00

931 B

  • import the .fbx file of the character being replaced, which was exported using ff12 asset converter
  • may need to flip the model and make it larger
  • import the other model and transform it to the same scale (may not be the same transformation; make it look the same size, i.e. make the shoulders come to the same level)
  • get rid of anything not needed on the new model
  • set new model to view skeleton and points, then select the points and move them so that part of the model is aligned with the skeleton of the old model (e.g. position of arms)
  • then scale the old model to be the same size as the new model (e.g. length of arms)
  • capture the bones from the new model and bind them “by proximity” to the old model
  • undo initial rotation/scaling before exporting
  • delete all attributes except names
  • asset converter: put the model and texture in the same folder and convert that
  • “fix uvs, fix the skin weights”